Published My First Foundry VTT Module

Not much to say here—just wanted to brag: I’ve officially published my first Foundry VTT module!
You can check it out on GitHub: Health Arc.
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Not much to say here—just wanted to brag: I’ve officially published my first Foundry VTT module!
You can check it out on GitHub: Health Arc.
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When a token turns, it’s helpful—especially in tactical or role-playing scenarios—to see exactly which direction it’s “looking.” A subtle 20º arc projected in front of the token can communicate much more clearly than a bare rotation value. But how d...

In my project, I’ve got overlays—things like movement paths, elevation indicators, and token’s boundary—that need to appear only when the viewer has permission to see them. To manage this, I’ve built a system called the OverlayPermissionCoordinator. ...

When I think about overlays in a tabletop-style virtual environment—like range rings, blocked-status indicators, and vision cones—visibility becomes crucial. I want to make sure what players see on the screen reflects what their characters could logi...

After finishing my first Foundry VTT module, I felt like I had a much better grasp of how Foundry works under the hood—and a clearer sense of what I wish I'd done differently the first time. So, I’ve started working on a second project: Maleficar Man...

stonedtroll
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